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HOUSE OF GAME//PLAY & IMC PRESENTS: Playful & gameful design beyond games

For everybody interested in the potentials of game//play within the fields of education, business, innovation, culture and society

Info about event

Time

Tuesday 22 November 2016,  at 11:00 - 15:00

Location

IMC Meeting Room, Jens Chr. Skous Vej 4, Building 1483-312, 8000 Aarhus C

Organizer

Rikke Toft/Lieberoth
Miguel Sicart
Rikke Toft Nørgård
Claus Toft-Nielsen
Andreas Lieberoth

External seminar between House of Game//Play and IMC on playful and gameful design beyond games

This seminar presents Game//Play practices and cultures emerging beyond games. The talks discuss different frameworks for and experiments with gameful and playful interactions and experiences beyond games. The seminar consists of 3 talks and a panel where these issues are discussed together and with the audience.

Talk & panel discussion by:

  • Miguel Sicart, Associate Professor, Center for Computer Game Research, IT University of Copenhagen 
  • Rikke Toft Nørgård, Associate professor & Claus Toft-Nielsen, Assistant Professor, Center for Teaching Development and Digital Media, Aarhus University
  • Andreas Lieberoth, Assistant Porfessor, Interacting Minds Center and DPU, Aarhus University

General Description

Game culture is expanding into numerous new domains and practices. The identity of today’s gamer encompasses emerging practices and cultures that are not necessarily about gameplay in any conventional understanding of the term. Today, gamers do not merely consume games through gameplay - they are also gamers in that they construct games through gamemaking. They are actively engaged in establishing and shaping new notions, forms, practices, and cultures as they modify, code, conceptualise, and invent their own games. This is not only taking place among professional adults, but more importantly, also emerging among children between 7-15 years who are still in the process of establishing and shaping their game identity, practice and culture through making and playing games. These children are proactively engaged in the future of gamethinking and gametinkering through coding their own games using Scratch, GameMaker or Unity, building their own input controllers with MakeyMakey, LittleBits or 3D printers, designing and conceptualizing their own gameplay and gameworlds, as well as modding, hacking, remixing existing game elements into new forms.

Associate Professor, Miguel Sicart will present a basic design framework that translates the kinaesthetic pleasures of playing with videogames to the requirements of digital service and product design. By shifting the focus from game structures to game experiences, he argue that we can develop more interesting, engaging, and pleasurable forms of playful interactions beyond games.

Associate Professor, Rikke Toft Nørgård & Assistant Professor Claus Toft-Nielsen will present a beginning design pattern framework for playful teaching and learning that in the future will be developed into a signature pedagogy for playful education. Moving away from the implementation of games and gamification in education and towards game//play interactions and experiences, they argue that such interactions and experiences carry powerful potentials and possibilities within them.

Assistant Professor, Andreas Lieberoth: Gamification became a hot topic when the term emerged almost ten years ago, but evidence for the effects of adding game elements to non-game contexts is still mixed. One reason for this is that the gamification movement is driven at least as much by salesmanship as by solid design. Another is that research on gamification rarely manages to lift the hood, and find out what reall works and what doesn’t. In this talk I present three experiments that put gamification to the test. Will you be surprised by the results? Let’s put it to the test.

 

Programme

·         11.00-11.15: Welcome and introduction by Andreas

·         11.15-12.45: Miguel Sicart: It Feels Good – Playful Design Beyond Games

·         12.45-13.00: Short break & coffee

·         13.00-13.30: Rikke Toft Nørgård & Claus Toft-Nielsen: Playful experiences & interactions in education beyond games and gamification

·         13.30-14.00: Andreas Lieberoth: Psychological experiments in gamification - testing the sales pitch

·         14.00-15.00: Discussions: Playful & Gameful Design Beyond Games?

·         15.00-17.00: Wine reception

Register here

Contact: Assistant Professor, Andreas Lieberoth

Sponsor: