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Publications


Published and Accepted Publications (A-Z, based on first author)

  • Andersen, M. M. (2022). Play. Aarhus University Press. 
  • Andersen, M. M. (2019). Leg. Aarhus Universitetsforlag. 
  • Andersen, M., Nielbo, K. L., Schjoedt, U., Pfeiffer, T., Roepstorff, A., & Sørensen, J. (2019). Predictive minds in Ouija board sessions. Phenomenology and the Cognitive Sciences, 18(3), 577-588.
  • Andersen, M. M., & Roepstorff, A. (Preprint). Play in Predictive Minds: A Cognitive Theory of Play. https://psyarxiv.com/u86qy/
  • Andersen, M. M., Schjoedt, U., Price, H., Rosas, F. E., Scrivner, C., & Clasen, M. (2020). Playing with fear: a field study in recreational horror. Psychological science, 31(12), 1497-1510.
  • Andersen, M. M., Schjoedt, U., Price, H., Rosas, F. E., Scrivner, C., & Clasen, M. (2020). Haunted House 17´dataset, Open Science Framework, https://osf.io/43hzk
  • Andersen,  M. M. (2021). Scaring Children - done correctly - can be a route to important learning. Child and Family Blog. 
  • Bowman, SL & Lieberoth, A 2018, Psychology and role-playing games. in JP Zagal & S Deterding (eds), Role-playing game studies : transmedia foundations. Routledge, New York, pp. 245-264.
  • Clasen, M., Andersen, M., & Schjoedt, U. (2019). Adrenaline junkies and white-knucklers: A quantitative study of fear management in haunted house visitors. Poetics, 73, 61-71.
  • Clasen, M., Andersen, M., & Schjoedt, U. (2019). Haunted House Dataset 16´, Open Science Framework, https://osf.io/wpu7r/.
  • Miller, M., Andersen, M., Schoeller, F. & Kiverstein, J. (forthcoming).  Getting a Kick Out of Film: Aesthetic Pleasure and Play in Prediction Error Minimizing Agents, Worlding the Brain (Ed's Stephen Besser & Flora Lysen). Brill, Leiden, NL. Publishing date expected to be 2022.
  • Ferguson, M., Deterding, S., Lieberoth, A., Andersen, M., Devlin, S., Kudenko, D., & Walker, J. A. (2020). Automatic Novelty Detection in LEGO Ducks. Paper presented at International Conference on Computational Creativity, Coimbra, Portugal.
  • Heimann, K. & Andersen, M. M. (in review). Play in the Pandemic: A study of play behavior in a sample of Danish and German adults during the Covid-19 pandemic. 
  • Heimann, K., Boelsbjerg, H.B., Allen, C., van Beek, M., Suhr, C., Lübbert, A., & Petitmengin, C. (accepted, publication in 22) The lived experience of remembering a “good” interview. Micro-phenomenology applied to itself. Phenomenology and the Cognitive Sciences
  • Heimann, K., Hoffding, S, & Martiny, K., (accepted, publication in 22) Editorial to the Special Issue of “Working with others´ experiences”, Phenomenology and the Cognitive Sciences
  • Lübbert, A., González-Fernández, P., & Heimann, K. (2021). From What Is to What If to Let’s Try: a Treasure-Box for the Playful Academic. Journal of Play in Adulthood 3, (1). 52-70. 
  • Cavaletti, F., Heimann, K. (2020) Longing for tomorrow: phenomenology, cognitive psychology, and the methodological bases of exploring time experience in depression. Phenomenology and the Cognitive Sciences. Bind 19, 271-289.
  • Heimann, K. (2020). about Process and Progress – Suggestions about how to Investigate Subjective Experience Most Ecologically. Constructivist Foundations, 15(3), 253-255.
  • Heimann, K., & Roepstorff, A. (2018). How Playfulness Motivates: Putative Looping Effects of Autonomy and Surprise Revealed by Micro-Phenomenological Investigations . Frontiers in Psychology, 9, [1704]. https://doi.org/10.3389/fpsyg.2018.01704
  • Hempel, C. (2021) Children, Youth and Environments Children, Youth and Environments. 31, (1). 88-115.
  • Hijkoop, V., Bekker, T., Skovbjerg, H. M., Lieberoth, A., & Jørgensen, H. H. (2020). Designing playful, tangible self-report tools to give the child a voice. In IDC '20: Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts (pp. 344-349). Association for Computing Machinery. https://doi.org/10.1145/3397617.3397839
  • Hristova, D., & Lieberoth, A. (2021). The social sustainability of gamification on Snapchat, Facebook, Twitter and Instagram. In A. Spanellis, & H. J. T. (Eds.), Gamification for Organizations and Social Change Palgrave Macmillan.
  • Lieberoth, A. (2019). Skærm / skærm ikke: Rapport om skolers mobilregler Hvorfor? Hvordan? Hvad virker?DPU, Aarhus Universitet.
  • Lieberoth, A. (2020). Fantasi. Aarhus Universitetsforlag. Tænkepauser
  • Lieberoth, A. (2019). Hvorfor lokker spilskærmene så meget? Motivation, psykologi og syv spillermotiver. Kvan - et tidsskrift for læreruddannelsen og folkeskolen, 114.
  • Lieberoth, A. (2020). Families in Coronavirus Lockdown - Psychological Impact, Stressors and the Role of Digital Media (invited keynote). Paper presented at Children's Health, Well-being, Education and Rights, Prishtina, Bosnia and Herzegovina.
  • Lieberoth, A. (2020). Kreative kulturer og fantasi som fælles forehavende. Unge Paedagoger, 2020(4), [7].
  • Lieberoth, A., & Fiskaali, A. (2020). Can worried parents predict the effects of video games on their children? A case-control study of cognitive abilities, wellbeing and addiction indicators. Frontiers in Psychology, 11.https://doi.org/10.3389/fpsyg.2020.586699
  • Lieberoth, A., Størup, J. O; Winther-Lindqvist, Ditte Alexandra.Varieties of digital play in Danish kindergartens : data from a large-scale mixed methods study. Abstract from Digitising Early Childhood (2020 conference postponed to 2022), Milan, Italy. 
  • Paldam, E. 2020. Samskabelse med Børn: En læringsorienteret innovationsmodel. Internal report from Industrial postdoc. CoC Playful Minds, Billund.
  • Paldam, E., 2020. Samskabelse: En interdisciplinær begrebsuddybelse, Dansk Sociologi 31(2).
  • Schulz, T.S., Andersen, M.M., Roepstorff, A., (forthcoming). Play, Reflection, and the Quest for Uncertainty. In Beghetto, R.A. & Jaeger, J.G., (Ed.), Uncertainty: A catalyst for Creativity, Learning and Development.Springer.
  • Steensgaard, R, Paldam, E, Lundsgaard, S., Tønnesen, T. & Gebauer, L. 2021. CollaboLearn: Materiale til sociale læringsforløb (vers. 1.2). Available at: https://interactingminds.au.dk/fileadmin/ingen_mappe_valgt/CollaboLearn_Complete_2apr21.pdf
  • Stevenson, M. P., Dewhurst, R., Schilhab, T., & Bentsen, P. (2019). Cognitive Restoration in Children Following Exposure to Nature: Evidence From the Attention Network Task and Mobile Eye Tracking. Frontiers in Psychology, 0. doi.org/10.3389/fpsyg.2019.00042 
  • Størup, J. O., Winther-Lindqvist, D. A., & Lieberoth, A. (2020). Hvem sidder dér bag skærmen... og hvem hjælper? national kortlægning af brugen af digitale medier i børnehaver og vuggestuer. Aarhus Universitet, DPU. https://doi.org/10.7146/aul.385
  • Størup, J. O., & Lieberoth, A. (Accepteret/In press). What’s the problem with ‘screen time'? A content analysis of dominant voices and worries in three years of national print media. Convergence: The International Journal of Research into New Media Technologies.
  • Taranu, M., Ionescu, T., 2020. Prodigies. In: Runco, M., Pritzker, S. (Eds.), Encyclopaedia of Creativity, 3rd edition, vol. 2. Elsevier, Academic Press, pp. 394–398.