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New article in Nature: Exploring the quantum speed limit with computer games

IMC Researchers Andreas Lieberoth and Jacob Sherson et al. have published results from a new study

Illustration: ScienceAtHome

Humans routinely solve problems of immense computational complexity by intuitively forming simple, low-dimensional heuristic strategies. Citizen science (or crowd sourcing) is a way of exploiting this ability by presenting scientific research problems to non-experts. ‘Gamification’—the application of game elements in a non-game context is an effective tool with which to enable citizen scientists to provide solutions to research problems. 

Link to the article in Nature

Exploring the quantum speed limit with computer games

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AU Press: Mennesket er den nye supercomputer

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Danish Media coverage of the study at videnskab.dk: 

Spillere løser kvanteproblem bedre end computere 

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Contact information:

Assistant professor Andreas Lieberoth, School of Education and IMC