New article in Nature: Exploring the quantum speed limit with computer games
IMC Researchers Andreas Lieberoth and Jacob Sherson et al. have published results from a new study
Humans routinely solve problems of immense computational complexity by intuitively forming simple, low-dimensional heuristic strategies. Citizen science (or crowd sourcing) is a way of exploiting this ability by presenting scientific research problems to non-experts. ‘Gamification’—the application of game elements in a non-game context is an effective tool with which to enable citizen scientists to provide solutions to research problems.
Link to the article in Nature:
Exploring the quantum speed limit with computer games
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AU Press: Mennesket er den nye supercomputer
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Danish Media coverage of the study at videnskab.dk:
Spillere løser kvanteproblem bedre end computere
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Contact information:
Assistant professor Andreas Lieberoth, School of Education and IMC