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Dr. Douglas Gentile: "Antisocial and Prosocial Effects of Video Games"

Although dozens of studies have documented a relation between violent video games and aggressive behaviors, very little attention has been paid to potential effects of prosocial games.

Info about event

Time

Tuesday 21 April 2015,  at 11:00 - 12:30

Location

Interacting Minds Centre, Nobelparken, building 1483-3, room 312, Aarhus C (IMC meeting room)

Organizer

IMC, Andreas Lieberoth
Dr. Douglas Gentile, Iowa State University

"Antisocial and Prosocial Effects of Video Games"

Although dozens of studies have documented a relation between violent video games and aggressive behaviors, very little attention has been paid to potential effects of prosocial games. Theoretically, games in which game characters help and support each other in nonviolent ways should increase both short-term and long-term prosocial behaviors. We report three studies conducted in three countries with three age groups to test this hypothesis. In the correlational study, Singaporean middle-school students who played more prosocial games behaved more prosocially. In the two longitudinal samples of Japanese children and adolescents, prosocial game play predicted later increases in prosocial behavior. In the experimental study, U.S. undergraduates randomly assigned to play prosocial games behaved more prosocially toward another student. These similar results across different methodologies, ages, and cultures provide robust evidence a prosocial game content effect, and provide support for the General Learning Model.

Dr. Douglas Gentile, Iowa State University, Psychology and Media Research Lab