Play at work: Using game design to increase outcomes in school and work environment
IMC Tuesday Seminar: Talk by Tomáš Kratochvíl, Masaryk University in Brno, Czech Republic
Info about event
Time
Location
IMC meeting room, Jens Chr. Skous Vej 4, building 1483, room 312 and online (https://aarhusuniversity.zoom.us/my/imcevents)

Abstract
The use of game design in serious context (i.e., gamification) has been used to tackle various obstacles and increase outcomes in recent years. In my ongoing research, I have examined gamification effect on various types of performance while taking work attitudes such as work engagement and job satisfaction into account. I hypothesized that various types of gamified design have different effects on these three outcomes. In my recent work, I have found out that redesigning work with achievement-based (i.e., challenges and rewards) or socialization-based (i.e., cooperative vs. competitive) gamification may lead to a difference in these outcomes in a short-term task when comparing to a control condition. In this talk, I will discuss the evidence supporting these findings, their implications, and possible future venues.
About the speaker
Tomas Kratochvil is doing his PhD in work psychology at Masaryk University in Brno, Czechia. His research focus on modern technologies in the context of work psychology, with a particular interest in experimental research, gamification, and positive psychology. Specifically, he is interested in what types of design help people in which situations and how to maximize and maintain such effects.