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Proxemics Play: Exploring the Interplay between Mobile Devices and Interiors

Research supported by PLAYTrack Seed Funding published in Companion Publication of the 2019 on Designing Interactive Systems Conference 2019

2020.03.10 | Anne-Mette Pedersen

Abstract

Proxemics Play has been suggested as a concept for designing socially engaging play experiences. We expand on this concept by investigating the role of fixed and semi-fixed architectural features in configuring meaningful socio-spatial relations of collocated play. We draw on ideas of perceptual, control and deixis proxemics to design and evaluate three cross-device games, illustrating novel directions for proxemics play. The games also illustrate new ways for mobile devices to support physical activity as well as face-to-face social interaction between children.  

Article

J. E. Grønbæk, C. Linding, A. Kromann, T. F. H. Jensen and M. G. Petersen (2019): Proxemics Play: Exploring the Interplay between Mobile Devices and Interiors. Companion Publication of the 2019 on Designing Interactive Systems Conference 2019.

DIS '19 Companion, June 23–28, 2019, San Diego, CA, USA

Contact

Jens Emil Grønbæk, Postdoc
Dept. of Computer Science, AU

Publication, PLAYTrack

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